Problem Solving: The Essence of Player Action in Computer Games

نویسنده

  • Kristine Jørgensen
چکیده

This paper will present the major findings of the author’s hovedfag (M.A.) thesis [1], which investigates how the player engages in the structuring of courses of action in computer games. Since the player’s engagement may be said to be a problem solving process, this paper presents a scheme of problem solving in modern computer games that proposes the concept of computer game agency. The scheme will be illustrated by examples from the computer role-playing game Baldur’s Gate II, and the turn-based strategy game Heroes of Might & Magic IV.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Comparison of the effectiveness of cognitive computer games and parent-child interactive games on problem solving and positive and negative affect of ten-year-old children in Shiraz

In recent years, research on increasing cognitive and psychological status through play has received much attention. For this purpose, there are two categories of game including interactive home game and cognitive game that the first run in the home environment and the latter is implemented as computer software to increase cognitive abilities. The aim of this study was to compare the effectiven...

متن کامل

Sports Result Prediction Based on Machine Learning and Computational Intelligence Approaches: A Survey

In the current world, sports produce considerable statistical information about each player, team, games, and seasons. Traditional sports science believed science to be owned by experts, coaches, team managers, and analyzers. However, sports organizations have recently realized the abundant science available in their data and sought to take advantage of that science through the use of data mini...

متن کامل

Dynamic Lighting for Tension in Games

Video and computer games are among the most complex forms of interactive media. Games simulate many elements of traditional media, such as plot, characters, sound and music, lighting and mise-én-scene. However, games are digital artifacts played through graphic interfaces and controllers. As interactive experiences, games are a host of player challenges ranging from more deliberate decision-mak...

متن کامل

7 Algorithms for Parity Games

It is the aim of this chapter to review some of the algorithmic approaches to the problem of computing winning strategies (resp. of deciding if a player has a winning strategy from a given vertex) in parity games with finite arenas and other two-player games. Parity games are equivalent via linear time reductions to the problem of modal μ-calculus model checking (see Chapters 10 and 9), and thi...

متن کامل

BI-MATRIX GAMES WITH INTUITIONISTIC FUZZY GOALS

In this paper, we present an application of intuitionistic fuzzyprogramming to a two person bi-matrix game (pair of payoffs matrices) for thesolution with mixed strategies using linear membership and non-membershipfunctions. We also introduce the intuitionistic fuzzy(IF) goal for a choiceof a strategy in a payoff matrix in order to incorporate ambiguity of humanjudgements; a player wants to max...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2003